🚀 Speed & Difficulty Tuning (Based on User Feedback)
We've heard your feedback! The game speed has been recalibrated across all platforms to ensure a better experience for all skill levels
Bugs and Stability Fixes:
Enhanced Score Display: The in-game score is now permanently white for better visibility and simplified to show just the raw number, center-aligned at the top.
Display Fixes: Shifted the Game Over summary screen upwards to prevent content from being cut off on smaller pebbles.
Monochrome Tuning: Hidden the in-game score on monochrome platforms to reduce visual clutter and improve performance on classic hardware.
🚀 Circula v1.0 - Initial Release
Experience the hypnotic challenge of Circula, a high-octane orbital arcade game designed specifically for the unique constraints of Pebble smartwatches.
Core Features
Orbital Mechanics: Master the art of gravity! Time your jumps perfectly to leap from one orbiting node to the next.
Difficulty Modes: Choose your pace with Easy, Medium, and Hard settings. Difficulty levels adjust orbit speeds and scroll rates to match your skill.
Endless Exploration: Procedural level generation ensures the challenge never ends. How high can you climb?
High Score Persistence: Your personal records are saved directly to your watch. Compete against yourself to reach new heights.
Haptic Feedback: Stay in the zone with tactile alerts on game-over states.
Technical Highlights
Universal Support: Native support for all Pebble platforms, including the high-resolution Emery (Pebble Time 2), Chalk (Round), and classic Aplite displays.
Silky Smooth 30FPS: Optimized rendering engine ensures high performance and responsive controls even on legacy hardware.
Aesthetic "Hot" Palette: Custom-curated color scheme (Oxford Blue, Sunset Orange, and Chrome Yellow) designed for maximum visibility on e-paper displays.
Efficient Memory Management: Extremely low footprint (under 6KB RAM) for battery-friendly gaming.
How to Play
Select to jump from your current orbit.
Aim for the outer "catch radius" of the next node.
Don't let the camera catch up to you—keep moving upward!
Adjust difficulty in the Main Menu if the pace is too fast (or slow).