## 0.3.1
### Fixed
- Removed the spurious green seam that ran along the right limb of the Oceania
globe (and any region reaching the antimeridian, such as Asia and North
America). The source day texture (`scripts/assets/world_src`) ships with a
~3px white border; sampling it near ±180° longitude leaked white pixels that
the day classifier treated as land. `gen_globes.py` now trims this uniform
near-white frame before sampling, and all globe images were regenerated.
## 0.3.0
- Faster globe day/night shading: dropped the per-pixel square root and now
classify night colours (ocean, land, city lights) once when a region loads
instead of on every refresh.
- Night side now appears instantly at launch — the globe no longer flashes
all-day for a moment before the dark side fills in.
- Internal cleanup: grouped all #defines at the top of each file and removed
dead code.
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