🌸Spring 2026 Pebble App Contest — View the entries!

Changelog

Version 4.02026-04-24T06:27:38.595

**Light‑green VICTORY overlay** (with dark‑green border) so wins can't
  be confused with the black/yellow DEFEATED screen.
- **Four luck‑driven cards**: *ChanceStrike* (6–10 dmg), *Reckless*
  (12 dmg + 50% chance to self‑hit 4), *Gamble* (draw 1–3 cards),
  *WildVenom* (2–5 poison). All have upgrade paths that widen or raise
  the roll.
- **Gold economy**: kill loot drops (5–12 / 15–25 / 25–50 for
  normal / elite / boss). Gold counter shown in the battle HUD.
- **Potions** — 3‑slot belt, 5 flavours (Heal / Fire Bomb / Block /
  Energy Draft / Draw Draught). **Long‑press UP** in battle to open
  the potion menu.
- **Shop floors (F4 / F12 / F22 / F27)**: Buy random card (50 g),
  remove a card (75 g), buy random relic (150 g) or potion (30 g).
  Prices scale by `1 + floor/10`.
- **Random events** (25% chance between most fights): Shrine, Gambler,
  Altar, Travelling Merchant, Cursed Chest.
- **Card rarity + floor‑weighted drafts**: common/uncommon/rare mix
  shifts from `80/18/2` (early) → `50/35/15` (mid) → `30/45/25` (late).
  Each card row shows a gray/blue/gold rarity stripe.
- **Boss relic choice**: each boss kill offers **3 unowned relics**
  (auto‑granted if fewer remain).
- **Second class — Rogue**: unlocked by beating the Ancient with Knight.
  Starts with 50 HP and a deck built around Dagger + Poison.
- **Settings menu**: vibration on/off (gates every `vibes_*` call),
  reset run save, reset high scores / ascension / class unlock.
- **End‑of‑run stats window**: cards played, dmg dealt/taken, turns,
  potions used, gold earned, relics found, upgrades taken.
- **8 achievements** (bitmask persist, main‑menu viewer): First Blood,
  First Victory, Ascended, Relic Hoarder, Pacifist, Alchemist, Rogue
  Awakens, No‑Heal Boss.