Pebble Points
ClickCalickClick
Watchapp
Description
Pebble Points Pebble Points is a fast, button-first scorekeeping app for Pebble smartwatches. It is designed for in-the-moment tabletop, card, party, and casual competitive games where you need quick score changes without leaving gameplay. What Pebble Points Does Pebble Points lets you: Track scores for 2 to 4 players with Customize player count and player names from phone settings Switch the active player instantly Increment or decrement scores with one click Use negative scores when your game rules allow it Keep up to 3 saved games and continue later Replay a saved game using checkpoint playback Toggle haptic feedback from phone settings Set score step from watch settings (1, 5, or 10 points per click) Reset only the active player to 0 with a long Select press Core Features (Detailed) 1) Flexible Player Support Supports 2, 3, or 4 players. Layout adapts automatically: 2 players: vertical split 3 players: top full-width + two bottom panels 4 players: 2x2 grid Active player is visually highlighted. 2) Fast, One-Handed Scoring Up: add points to active player Down: subtract points from active player Select: rotate to next player Long Select (~700ms): reset active player score to 0 3) Count-By Methods (Scoring Step) Pebble Points supports multiple “count by” methods via score step: Count by 1: +1 / -1 Count by 5: +5 / -5 Count by 10: +10 / -10 Set this from the app’s on-watch Settings menu. 4) Save and Continue Sessions Keeps the 3 most recent games. Stores creation and last-played timestamps. Promotes a continued game to the newest slot automatically. Preserves player names, scores, active player, and settings-backed behavior. 5) Phone Settings (Clay) From companion settings you can configure: Player count (2/3/4) Player names (up to 15 chars each) Haptic feedback on/off 6) Responsive Visual/Haptic Feedback Haptic pulses for key scoring and selection actions (when enabled). Score-delta indicator for recent change context. Built-in animation scaffolding for pop/slash/confetti style effects. How Pebble Points Differs from Typical Pebble Score Apps Pebble Points focuses on speed + persistence + replay context rather than only raw counters: Session-centric design instead of a single volatile scoreboard You can keep multiple recent games and return later. Replay-aware storage Each saved game has a checkpoint track for playback. Immediate replay-to-live handoff You can watch a replay, then continue directly into live scoring. Watch-first interaction model Most core flow (new game, continue, step changes, scoring) works directly on watch. Practical count-by control Native score-step selection (1/5/10) enables faster game-specific scoring patterns. Replay Feature: Big Overview Replay in Pebble Points is a checkpoint replay system, not a full event-by-event log. Replay Flow Open Continue Game. Pick a saved game. Choose Replay (when checkpoints exist). Watch checkpoint playback. At end, press Select to continue directly into live game. What Replay Can Do Reconstruct score snapshots over time for a saved game. Show progression of scores and active player across checkpoints. Play checkpoints automatically on a timer (~300ms step). Skip to replay end with Select while playback is running. Restart replay after completion with Up. Continue directly from replay end into active gameplay. What Replay Cannot Do (Current Limits) It is not a full tap-by-tap action history. It does not store unlimited history (bounded checkpoint ring). It does not allow editing while in replay mode (read-only replay view). It does not branch/fork from arbitrary mid-replay checkpoints. Replay availability depends on checkpoint data existing for that save. Replay Data Model (Practical Constraints) Up to 8 checkpoints per saved game. Checkpoints are recorded from key moments (start, player switch, interval-based taps, larger deltas). Data is bounded to stay lightweight on Pebble hardware.
- DeveloperClickCalickClick
- CategoryGames
- PlatformsOG Pebble, Steel, Time/Time Steel, Time Round, 2, 2 Duo, Time 2, Round 2
- Updated2026-04-10
- Version1.6





