- **Sharks.** A new hazard that actively swims toward your depth instead of
drifting past — starts appearing from 30 m down, one at a time. Get too
close without defending yourself and it costs you like any other collision.
- **Sword**, a fourth shop upgrade (5 levels, same cost curve as the rest):
with a sword equipped, a tap of **UP** or a tap on the screen while a shark
is in range fends it off and pays out pearls; without one, dodging is your
only option.
- Touch (Pebble Time 2): tap the screen to fend off a shark in range, in
addition to UP.
No release notes available