Fixed a visual bug if quiet and shiny triggered at the same time.
- Your current monster only changes if Random is chosen in the settings.
- Added a new enemy.
- Ditto now has a chance to copy you (as it should according to the original game).
Increased probability of #146
Do not reset the game after completion
Multiplayer changes:
- increase tick speed
- fix timeout related bugs
The reward for winning in multiplayer is now also applied if you cancel.
Watchface changes:
- increase contrast in dark theme
- improve tap handling
- visual changes in settings
Multiplayer changes:
- calculate damage similar to original game
- mix health values for stat calculation
Fixed some initial bugs with multiplayer.
This time I've added a multiplayer mode. Start your battle via the settings page. Let's see how this will work.
Finalize health simulation optimizations
- Fixed a bug that prevented the Bluetooth option to work
- Make all enemies available for devices without health support
- Fixed quiet time visibility if scheduled
- Improve health simulation for devices without health support
- Simulate quiet time based game triggers for aplite
Optimize the battery usage by only sending data to the phone on demand.
Change health color while charging and fix invisible health in dark theme.
Increased the chance for some of the really rare enemies to appear and fixed some problems with the boss.
Fixed a logical bug with teleport evolution.
- increased chance for some enemies
- fixed a new bug with step counting
This release contains some small balance and probability changes.
This is the final feature release containing a mysterious new monster.
Added some more enemies to fill the last known gaps. This is the last release with new enemies. Only one more is planned if there are no new bugs or feature requests.
Added another enemy with a fixed but rare condition.
Added some more rare enemies.
Added a new enemy with evolution to fill a gap in the event system.
- fix a bug with unexpected state reset
- fix select on Sailfish OS
You can now use the settings page to instantly swap your current monster.
- new experimental dark theme
- added a new rare enemy
- reduce some image sizes
- small bugfixes
- add a new enemy with evolution
- optimize images and colors
- fix some small bugs
Added a visual Pokédex to the settings page. This may sometimes not be up to date but eventually update.
- fixed an endless teleport bug
- change vibe pattern to better match the intended
This release is a complete refactoring of the source code. It fixes bugs and optimizes performance and memory usage.
Unfortunately the complete persistence is reset. So you need to save the settings to be effective again.
Also new settings and enemy mechanics where added.
- various bug-fixes
- changes in level and damage calculation
- changed probabilities of birds (again)
- added a boss enemy
- fixed damage effectiveness
- changed evolution and probabilities
minor changes including layout improvements for time round
Fixed a bug where birds appeared out of nowhere...
- added an option to render seconds based on taps
- added more rare enemies
- other small changes
Tried to increase rendering performance and battery life.
just some minor performance improvements and balance changes
Added configurable options for seconds, day of week, date format and bluetooth check. Also added the ability to display active quite time.
Added visual tags that give you hints on what may happen at the next event.
Added a Pokédex indicator (sorry, only works for everything encountered from now on)
Also this release contains some minor changes and bug fixes, including a closed memory leak.
changed damage balance and modified some evolution chains
updated all sprites to use the variants from "Gold"
add some more enemies and events
This is the first working and quite tested version including all planned features but probably still bugs.