65Micro Deckbuilder
Roguelike deckbuilder: 30 floors, 52 cards, 21 enemies, 8 relics, Fight/Event forks. Time 2. Controls UP / DOWN — scroll the hand / menu SELECT — play highlighted card (spends energy) Long‑press SELECT — end turn (enemy acts, new hand drawn) Long‑press UP — open the potion menu Long-press DOWN in combat opens the deck BACK — return to main menu (autosaves run if still alive) Main menu New Run — fresh starter deck, random seed Continue — resume a saved mid‑battle run (persistent flash) Daily — everyone gets the same dungeon today (RTC‑seeded) Ascension — cycle through unlocked difficulty levels (A0–A2) Class — Knight / Rogue (Rogue unlocks on first victory) How to Play — 11‑page paged tutorial (keywords, forks, modifiers) Deck — inspect every card in your current deck (with "+" flags) Settings — vibration toggle, reset run save, reset scores Achievements — 8 achievements with earn state High Scores — best floor, daily best, max ascension, top 5 Mechanics Cards: Attack (red), Skill (green), Power (blue). Damage, block, poison, strength, weak, vulnerable. Each has a "+" upgraded variant with bonus effects. Damage math: (base + strength) × (vuln ? 1.5 : 1) × (weak ? 0.75 : 1), truncated integer; block absorbs before HP. Enemies (21 total): Slime, Wolf, Skeleton, Imp, Goblin, Ghoul, Sentinel (elite), Shadow Lord (boss), Ancient (final boss), Lich (boss, poison‑on‑attack), Dragon (boss, big single hits + breath), Bat, Spider (bleed‑on‑attack), Orc, Witch (weak‑on‑attack), Zombie (rage on hit), Wraith (big block), Harpy (multi‑hit), Vampire (lifesteal), Mimic, Archer. Enemy quirks: poison‑on‑attack, weak‑on‑attack, lifesteal, rage, heavy block, multi‑hit — quirks modify how normal enemies threaten you. Relics (8 passive artifacts, belt of 6): earned on boss kills. Bronze Scales — 3 thorns at combat start Vajra — +1 strength at combat start Anchor — 10 block at combat start Magic Flower — +50% healing from cards and rest sites Pocket Watch — draw +1 at turn start when hand ≤ 2 cards Torii — incoming hits ≥10 take −3; hits 5–9 take −1 Lens — Skills cost 1 less (min 0) Charcoal — on Exhaust, +1 energy Thorns / Frail: new status effects; thorns retaliates on hit, frail reduces block gain by 25%. Ascension: A0 = standard, A1 adds +10% enemy HP, A2 adds +20% HP and +4 enemy strength. Unlocked by clearing the Ancient. Rest sites: after every non‑final boss kill, choose Rest (heal 50% max HP) or Upgrade (add "+" to a non‑upgraded deck card). Victory: killing the Ancient on floor 30 shows the VICTORY! overlay and tags your top‑5 entry with WIN + ascension level. Tips Block resets at the start of your turn — spend it or lose it. Vulnerable stacks from Bash are the fastest way to burst a boss. Upgrade Strike+ early — every run is carried by your basic attacks. Anchor + Vajra together make turn 1 absurd. Draft Strike‑heavy. Torii softens Dragon / Ancient big hits (−3 on swings ≥10). Watch tops up draws when your hand is thin (≤2 cards). Save rest‑site heals for the Ancient fight unless you're about to die. Bronze Scales + Thorns buff snowballs against multi‑hit enemies. Daily has the same opening hand every time; memorise the optimal line.
17Brickline
Brickline is a brick-breaker game built specifically for the Pebble Time 2, combining classic arcade gameplay with touch controls, Pebble-style pixel art, sound, haptics, and extensive customization. Play through 24 hand-crafted levels, each with its own layout and visual character, and use seven different power-ups to change the flow of the game: Wide Paddle, Glue, Extra Life, Turbo, Shield, Fireball, and Multi-ball. Brickline is designed around the hardware of the Pebble Time 2. You can play using touch or buttons, adjust touch sensitivity and button directions, enable or disable vibration, control sound effects and speaker volume, keep the backlight on during gameplay, choose between light and dark themes, change difficulty, or enable a reduced-effects mode to conserve battery. A major part of Brickline is now available on the phone side of the app as well: you can create your own custom levels, send them to the watch, and share levels with other players. This makes Brickline more than a fixed set of stages and opens the door to an expanding collection of community-created levels. The game currently includes: - 24 built-in levels - 7 unique power-ups - Touch and button controls - Adjustable touch sensitivity - Custom button directions - Sound effects using the PT2 speaker - Adjustable sound volume - Optional vibration feedback - Adjustable difficulty - Light and dark modes - Keep-backlight-on option - Reduced-effects battery-saving mode - Custom level creation on the phone - Level transfer to the watch - Level sharing between players Feedback, bug reports, balance suggestions, and custom level creations are very welcome. Break the bricks. Build your own. Share the challenge.
278 Ball Answers
The classic fortune-telling toy, reborn on your wrist. Concentrate on your question, give your Pebble a shake, and the answer rises through the murk. All 20 canonical answers, faithfully preserved Two bonus answer packs: IT Diagnostics and Movie/TV Build your own answer list from your phone How to consult the ball: Shake your wrist (or press Select) to reveal an answer Ask another question and shake again Long-press Select the up/down to switch answer packs Open settings on your phone to add your own answers
25Fluid Sim
Fluid Sim runs a real-time Navier–Stokes fluid solver on your Pebble. Dye is advected through a velocity field with diffusion and incompressible projection, producing continuous swirling, splashing, and mixing that responds to your input. CONTROLS • Hold UP or DOWN to fire two angled jets that collide and mix near the center. • Hold SELECT to add a rotational stir to the whole field. • Tap or drag the screen (Pebble Time 2) to inject a swirling blob of dye at the touch point. • Tilt the watch to apply a gravity force; the fluid flows in that direction with added turbulence. COLOR PALETTES Choose a palette from the settings page: • Water — blue to cyan to white • Fire — red to orange to yellow to white • Acid — deep green to chartreuse to white • Rainbow — full spectrum, mapped to fluid density Color watches use ordered (Bayer) dithering for smooth gradients; black-and-white models render in four-level grayscale. The simulation runs on all Pebble platforms, with touch input on models that have a touchscreen.
77pebble bowling
Bite size wii bowling for pebble: just shuffle, tilt, and throw! When you release the ball, freeze your arm in that follow-through position until the watch buzzes. Your wrist angle + throw power all get calculated for the perfect roll. The spin logic mimics a real Wii Remote, so swing your arm in the manner you would a real wii mote ie; Thumb up → ball goes straight ahead Palm down → hooks right Palm up → hooks left designed to be worn with pebble on left wrist up to 2 players
24Migi's Basics
Imagine baldi's basics (the game) but instead of baldi, it was eric migi, and you have to run around the pebble warehouse and steal pebbles, oh yeah and there is a map... there is story mode... but thats for time 2/emery only. Obviously, the real migi had nothing to do with this.
9Diamond Crush
Diamond Crush is a sparkling match-3 puzzle game made for the Pebble Time 2 touchscreen. Swipe a gem onto its neighbour (or tap two gems) to line up three or more of a kind. Level after level the goals get tougher: reach the target score within a few moves, or break all the ice on the board. FEATURES - Made for touch: swipe or tap to swap - buttons work too - Six bold gems, each with its own shape: ruby, crystal, citrine, emerald, sapphire, amethyst - Special gems: match 4 for a striped gem, L or T shapes for a bomb, 5 in a row for the rainbow diamond - Combine two special gems for huge chain reactions - Endless levels with score and ice goals, 1 to 3 stars per level - Leftover moves turn into a diamond rain bonus - Juicy effects: screen shake, lightning, shockwaves, chain praise and confetti - Hammer booster: smash any gem - earn it with 3 stars and your daily play streak - New worlds every 10 levels: Candyland, Cherry Garden, Chocolate Factory, Graphite Mine - Own soundtrack and sound effects (uses the Pebble Time 2 speaker) - Online world ranking at pebble.ni3d.de/diamondcrush 7 free play days, then unlock the full version once via KiezelPay (one-time purchase, no subscription). Made by Ni3D.
379Circula
Master the Gravity. Conquer the Void. Step into the pulsing, high-contrast world of Circula, the ultimate test of timing and reflexes for your Pebble smartwatch. In this hypnotic orbital arcade experience, you are a lone energy pulse navigating an infinite field of celestial nodes. Leap from orbit to orbit, harness centrifugal force, and climb higher than ever before. The Premise You don't just move-you orbit. Every node has its own gravitational pull and direction. Your mission is to time your jump perfectly to break orbit and catch the next node. Miss the mark, and you'll drift into the void. Stay too long, and the advancing camera will consume you. Why You’ll Love Circula: Hyper-Responsive Controls: Designed for the "one-button" philosophy. A single press of the Select button is all you need to master the jump. Dynamic Visuals: Experience a "Hot" color palette featuring deep Oxford Blues and vibrant Sunset Oranges, optimized for crystal-clear visibility on both color and monochrome e-paper displays. Pure Performance: Native C implementation ensures silky-smooth 30FPS gameplay across all platforms, from the classic Pebble to the latest Pebble Time 2. Tailored Difficulty: Whether you want a relaxing rhythmic climb or a high-speed survival challenge, choose between Easy, Medium, and Hard modes to suit your playstyle. Glance-First Design: Minimalist HUD keeps your focus on the action, with subtle score pulsing and haptic alerts to keep you in the flow. Features: Procedural, infinite level generation - never the same climb twice. Full support for Round (Chalk), Rectangular (Basalt/Aplite), and high-res (Emery) displays. Persistent High Score tracking. Battery-efficient core engine. Can you maintain the orbit? Or will you break under the pressure?
15MicroKnit
Relax and knit away your stress on your Pebble! Select to knit a stitch Back to undo a stitch Up and Down to cycle yarn color in your basket Longpress for background, yarn basket, and reset All progress is saved for your next knitting session (usually)
19UnlockThePlock
A clone of the game "Pop The Lock" For pebbles, this time it's kinda more space themed.
13Wakka Wakka
Wakka Wakka is a compact maze-chase game designed for Pebble Time 2 and Pebble Time or Time Steel. Guide a quick golden runner through a scrolling stage by tilting your wrist. Clear every energy dot while four colorful rivals use different pursuit strategies to close in. Large energy dots briefly reverse the chase: rivals turn blue and become vulnerable, giving you a chance to hunt them for bonus points. Three lives, a clear ready prompt, responsive buffered turns, a wraparound tunnel, and an optional gameplay backlight make each run easy to start and difficult to master. Controls: • Tilt: buffer turns at the next legal junction • UP: toggle backlight • DOWN: south-direction emulator fallback • SELECT: start/restart or pause/resume and recalibrate • BACK: exit Hold the watch level during calibration. Supports Emery and Basalt with platform-aware 200×228 and compact 144×168 layouts. English interface. Runs entirely on the watch with no account, configuration, network connection, or phone service during play.
122License Revoked
GTA meets Goat Simulator meets SNES FX-chip graphics — an open-world crime sandbox. Two islands, a causeway. Steal cars, run people down, rob the gun store, and lose the police in a parking garage. No missions — cause mayhem and get away with it. * Controls with one hand: thumbstick on the touchscreen, buttons to turn and fire * Money comes off bodies. Spend it at the gun store, or the strip club * Drive a taxi and pick up fares if you'd rather earn it honestly * Police escalate: arrests first, then guns, then a helicopter and SWAT if you keep it up * Steal the police helicopter
9PebbleDiver
A one-button deep-sea dive. Hold to swim up, let go to sink. Dodge rocks and jellyfish, grab pearls and air, upgrade your gear, and dive as deep as you dare. PebbleDiver is a one-button arcade dive for the Pebble Time 2. Hold SELECT to swim up, hold DOWN to dive faster, let go to sink — that's the whole control scheme. Dodge rocks and jellyfish on the way down, scoop up pearls and air bubbles, and see how deep you can go before your oxygen runs out. Pearls carry over between runs. Spend them in the shop on a bigger oxygen tank, faster fins, a lamp that pulls nearby pearls and bubbles toward you, or a sword. The deeper you go, the darker the water and the faster the current — and from 30 m down, sharks start hunting you instead of just drifting past. Dodge them, or equip a sword and tap UP (or the touchscreen) to fend one off for extra pearls. Legend says a magic Pebble waits deep below for divers who have fully equipped themselves. Whether that legend is true is for you to find out. FEATURES • Genuine one-button gameplay: hold to rise, release to sink, DOWN for a burst of extra descent speed. • Oxygen meter with a fair "pity" system — bubbles never stay scarce for long, so a dry spell never turns into an unfair death. • Pearls persist between runs — build up your stash and gear up over time. • Shop with four upgrades, five levels each: Oxygen tank, Fins, Lamp, Sword. • Sharks actively hunt you from 30 m down — dodge them, or fend one off with a sword (UP or a screen tap) for a pearl payout. • Water darkens and the current quickens the deeper you dive, for a real sense of descent. • Made for the Pebble Time 2 (Emery) color screen. • Plays entirely offline — no phone app, no internet connection needed. • Available in English, Nederlands, Français, Deutsch and Español, following your watch's system language automatically. • Your pearls and upgrades are saved on the watch itself.
103Pebble Adventure
Pebble Adventure Walk further. Level up. Explore the world. One step at a time. Born from a love of Chao Adventure, Tamagotchi, and Ragnarok Online, Pebble Adventure is a pocket pet game that turns your daily steps into a living adventure. Your pet companion explores a pixel-art world of biomes powered entirely by how much you walk. The pet is always with you. A background worker tracks your steps around the clock, advancing your journey without ever opening the game. When you miss your pet and open the game, you will see how your pet has progressed. Encounters, biome crossings, even an adventure completion; the world continued, and now you can pick up with it. Every level-up awards stat points you allocate freely: invest in Strength and Agility to cover ground faster, or build Intellect and Luck to tip encounters in your favor. Stats compound over time, and each choice shapes the adventure ahead. Each biome has its own mechanical identity: Plains reward the steady walker, Caves favor the clever, Storms test pure resilience; each is fresh and difficulty scales as you push deeper. Between segments, optional minigames keep things tactile and can directly effect the progress of your adventure. Pebble Adventure supports both the **Pebble Time 2** (emery) and **Pebble 2 Duo** (flint) Pebble platforms, with hand-crafted pixel-art backgrounds for each display. Cute pet: A cute pixel pet that grows with you; step by step. Biomes: Beautiful pixel backgrounds, each with unique mechanics and graphical effects Passive step-driven progress: background worker advances adventures without opening the app Encounters: Random encounters effect adventure progress, even when the app the closed Minigames: Play games with your pet to pass the time and speed up your adventure Stats: Freely allocated stat points allow you to add a personality to your pet XP & leveling: Scaling XP based on multiple factors enables a full experience and level system for your pet Dual-platform: full color on Pebble Time 2, crisp B&W on Pebble 2 Duo; each optimized independently
7Commander Life Tracker
A simple and primative tracker that tracks your life total and 3 instances of commander damage.