🌸Spring 2026 Pebble App Contest — View the entries!

Micro Deckbuilder

Devfootclan

Watchapp
Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Screenshot 5

Description

Roguelike deckbuilder on your wrist: 30 floors, 46 cards, 21 enemies,
4 bosses, branching map, reactive AI, floor modifiers, 6 relics,
shops, potions, achievements, ascension.

Micro Deckbuilder is a Slay‑the‑Spire‑style roguelike card
battler built natively for Pebble Time 2 (Emery, 200Ă—228 colour).
Pick a class — Knight or unlockable Rogue — and fight through a
30‑floor branching dungeon populated by 21 enemies, 2 elite
encounters, and 4 bosses (Shadow Lord, Lich, Dragon, Ancient).
v6 is a strategic‑depth rewrite: every floor has a modifier
(Burning, Frenzy, Crowded, Fog, Storm) that bends the rules, the
map branches so you can route around bad fights, the AI now
reacts with CHARGE and RIPOSTE intents you can Bait out, and a
46‑card pool with four real keywords (EXHAUST / RETAIN / INNATE /
ETHEREAL) plus a Bleeding status give every draft a real choice.
Win by killing the Ancient on F30; lose all your HP and the run is
over. Then unlock Ascension (A1 / A2) for higher difficulty and
chase the 8 achievements. Shops at F4/F12/F22/F27 let you buy
cards, removes, relics, and potions. 
Controls

UP / DOWN — scroll the hand / menu
SELECT — play highlighted card (spends energy)
long‑press SELECT — end turn (enemy acts, new hand drawn)
long‑press UP — open the potion menu (v4)
BACK — return to main menu (autosaves run if still alive)
Main menu (v4 — 10 entries)

New Run — fresh starter deck, random seed
Continue — resume a saved mid‑battle run (persistent flash)
Daily — everyone gets the same dungeon today (RTC‑seeded)
Ascension — cycle through unlocked difficulty levels (A0–A2)
Class (v4) — Knight / Rogue (Rogue unlocks on first victory)
How to Play — 5‑page paged tutorial (v4 world + meta covered)
Deck — inspect every card in your current deck (with "+" flags)
Settings (v4) — vibration toggle, reset run save, reset scores
Achievements (v4) — 8 achievements with earn state
High Scores — best floor, daily best, max ascension, top 5

Mechanics

Cards: Attack (red), Skill (green), Power (blue). Damage, block,
poison, strength, weak, vulnerable. Each has a "+" upgraded variant
with bonus effects.

Damage math: (base + strength) Ă— (vuln ? 1.5 : 1) Ă— (weak ? 0.75 : 1),
truncated integer; block absorbs before HP.

Enemies (15 total): Slime, Wolf, Skeleton, Imp, Goblin, Ghoul,
Sentinel (elite), Shadow Lord (boss), Ancient (final boss), Lich
(boss, poison‑on‑attack), Dragon (boss, big single hits + breath),
Bat, Spider (poison‑on‑attack), Orc, Witch (weak‑on‑attack), Zombie
(rage on hit), Wraith (big block), Harpy (multi‑hit), Vampire
(lifesteal), Mimic, Archer.

Enemy quirks: poison‑on‑attack, weak‑on‑attack, lifesteal, rage,
heavy block, multi‑hit — quirks modify how normal enemies threaten you.

Relics (6 passive artifacts): earned on boss kills.

Bronze Scales — 3 thorns at combat start
Vajra — +1 strength at combat start
Anchor — 10 block at combat start
Magic Flower — +50% healing from cards and rest sites
Pocket Watch — +1 energy on turns 1–3
Torii — big hits (≥15) are capped to 15 damage
Thorns / Frail: new status effects; thorns retaliates on hit,
frail reduces block gain by 25%.

Ascension: A0 = standard, A1 adds +15% enemy HP, A2 adds +30%
HP and +1 enemy strength. Unlocked by clearing the Ancient.

Rest sites: after every non‑final boss kill, choose Rest
(heal 30% max HP) or Upgrade (add "+" to a non‑upgraded deck card).

Victory: killing the Ancient on floor 30 shows the VICTORY!
overlay and tags your top‑5 entry with WIN + ascension level.

Tips
Block resets at the start of your turn — spend it or lose it.
Vulnerable stacks from Bash are the fastest way to burst a boss.
Upgrade Strike+ early — every run is carried by your basic attacks.
Anchor + Vajra together make turn 1 absurd. Draft Strike‑heavy.
Torii neutralises Dragon breath and Ancient triple‑strikes.
Save rest‑site heals for the Ancient fight unless you're about to die.
Bronze Scales + Thorns buff snowballs against multi‑hit enemies.
Daily has the same opening hand every time; memorise the optimal line.

  • DeveloperDevfootclan
  • CategoryGames
  • PlatformsTime 2
  • Updated2026-06-18
  • Version6.2.0