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Micro Deckbuilder

Devfootclan

Watchapp
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Description

Roguelike deckbuilder: 30 floors, 52 cards, 21 enemies, 8 relics, Fight/Event forks. Time 2.

Controls
UP / DOWN — scroll the hand / menu
SELECT — play highlighted card (spends energy)
Long‑press SELECT — end turn (enemy acts, new hand drawn)
Long‑press UP — open the potion menu 
Long-press DOWN in combat opens the deck
BACK — return to main menu (autosaves run if still alive)

Main menu 

New Run — fresh starter deck, random seed
Continue — resume a saved mid‑battle run (persistent flash)
Daily — everyone gets the same dungeon today (RTC‑seeded)
Ascension — cycle through unlocked difficulty levels (A0–A2)
Class  — Knight / Rogue (Rogue unlocks on first victory)
How to Play — 11‑page paged tutorial (keywords, forks, modifiers)
Deck — inspect every card in your current deck (with "+" flags)
Settings  — vibration toggle, reset run save, reset scores
Achievements  — 8 achievements with earn state
High Scores — best floor, daily best, max ascension, top 5

Mechanics

Cards: Attack (red), Skill (green), Power (blue). Damage, block,
poison, strength, weak, vulnerable. Each has a "+" upgraded variant
with bonus effects.

Damage math: (base + strength) × (vuln ? 1.5 : 1) × (weak ? 0.75 : 1),
truncated integer; block absorbs before HP.

Enemies (21 total): Slime, Wolf, Skeleton, Imp, Goblin, Ghoul,
Sentinel (elite), Shadow Lord (boss), Ancient (final boss), Lich
(boss, poison‑on‑attack), Dragon (boss, big single hits + breath),
Bat, Spider (bleed‑on‑attack), Orc, Witch (weak‑on‑attack), Zombie
(rage on hit), Wraith (big block), Harpy (multi‑hit), Vampire
(lifesteal), Mimic, Archer.

Enemy quirks: poison‑on‑attack, weak‑on‑attack, lifesteal, rage,
heavy block, multi‑hit — quirks modify how normal enemies threaten you.

Relics (8 passive artifacts, belt of 6): earned on boss kills.
Bronze Scales — 3 thorns at combat start
Vajra — +1 strength at combat start
Anchor — 10 block at combat start
Magic Flower — +50% healing from cards and rest sites
Pocket Watch — draw +1 at turn start when hand ≤ 2 cards
Torii — incoming hits ≥10 take −3; hits 5–9 take −1
Lens — Skills cost 1 less (min 0)
Charcoal — on Exhaust, +1 energy
Thorns / Frail: new status effects; thorns retaliates on hit,
frail reduces block gain by 25%.

Ascension: A0 = standard, A1 adds +10% enemy HP, A2 adds +20%
HP and +4 enemy strength. Unlocked by clearing the Ancient.

Rest sites: after every non‑final boss kill, choose Rest
(heal 50% max HP) or Upgrade (add "+" to a non‑upgraded deck card).

Victory: killing the Ancient on floor 30 shows the VICTORY!
overlay and tags your top‑5 entry with WIN + ascension level.

Tips
Block resets at the start of your turn — spend it or lose it.
Vulnerable stacks from Bash are the fastest way to burst a boss.
Upgrade Strike+ early — every run is carried by your basic attacks.
Anchor + Vajra together make turn 1 absurd. Draft Strike‑heavy.
Torii softens Dragon / Ancient big hits (−3 on swings ≥10).
Watch tops up draws when your hand is thin (≤2 cards).
Save rest‑site heals for the Ancient fight unless you're about to die.
Bronze Scales + Thorns buff snowballs against multi‑hit enemies.
Daily has the same opening hand every time; memorise the optimal line.
  • DeveloperDevfootclan
  • CategoryGames
  • PlatformsTime 2
  • Updated2026-09-13
  • Version7.2.0