Micro Deckbuilder
Devfootclan
Watchapp
Description
Roguelike deckbuilder: 30 floors, 52 cards, 21 enemies, 8 relics, Fight/Event forks. Time 2. Controls UP / DOWN — scroll the hand / menu SELECT — play highlighted card (spends energy) Long‑press SELECT — end turn (enemy acts, new hand drawn) Long‑press UP — open the potion menu Long-press DOWN in combat opens the deck BACK — return to main menu (autosaves run if still alive) Main menu New Run — fresh starter deck, random seed Continue — resume a saved mid‑battle run (persistent flash) Daily — everyone gets the same dungeon today (RTC‑seeded) Ascension — cycle through unlocked difficulty levels (A0–A2) Class — Knight / Rogue (Rogue unlocks on first victory) How to Play — 11‑page paged tutorial (keywords, forks, modifiers) Deck — inspect every card in your current deck (with "+" flags) Settings — vibration toggle, reset run save, reset scores Achievements — 8 achievements with earn state High Scores — best floor, daily best, max ascension, top 5 Mechanics Cards: Attack (red), Skill (green), Power (blue). Damage, block, poison, strength, weak, vulnerable. Each has a "+" upgraded variant with bonus effects. Damage math: (base + strength) × (vuln ? 1.5 : 1) × (weak ? 0.75 : 1), truncated integer; block absorbs before HP. Enemies (21 total): Slime, Wolf, Skeleton, Imp, Goblin, Ghoul, Sentinel (elite), Shadow Lord (boss), Ancient (final boss), Lich (boss, poison‑on‑attack), Dragon (boss, big single hits + breath), Bat, Spider (bleed‑on‑attack), Orc, Witch (weak‑on‑attack), Zombie (rage on hit), Wraith (big block), Harpy (multi‑hit), Vampire (lifesteal), Mimic, Archer. Enemy quirks: poison‑on‑attack, weak‑on‑attack, lifesteal, rage, heavy block, multi‑hit — quirks modify how normal enemies threaten you. Relics (8 passive artifacts, belt of 6): earned on boss kills. Bronze Scales — 3 thorns at combat start Vajra — +1 strength at combat start Anchor — 10 block at combat start Magic Flower — +50% healing from cards and rest sites Pocket Watch — draw +1 at turn start when hand ≤ 2 cards Torii — incoming hits ≥10 take −3; hits 5–9 take −1 Lens — Skills cost 1 less (min 0) Charcoal — on Exhaust, +1 energy Thorns / Frail: new status effects; thorns retaliates on hit, frail reduces block gain by 25%. Ascension: A0 = standard, A1 adds +10% enemy HP, A2 adds +20% HP and +4 enemy strength. Unlocked by clearing the Ancient. Rest sites: after every non‑final boss kill, choose Rest (heal 50% max HP) or Upgrade (add "+" to a non‑upgraded deck card). Victory: killing the Ancient on floor 30 shows the VICTORY! overlay and tags your top‑5 entry with WIN + ascension level. Tips Block resets at the start of your turn — spend it or lose it. Vulnerable stacks from Bash are the fastest way to burst a boss. Upgrade Strike+ early — every run is carried by your basic attacks. Anchor + Vajra together make turn 1 absurd. Draft Strike‑heavy. Torii softens Dragon / Ancient big hits (−3 on swings ≥10). Watch tops up draws when your hand is thin (≤2 cards). Save rest‑site heals for the Ancient fight unless you're about to die. Bronze Scales + Thorns buff snowballs against multi‑hit enemies. Daily has the same opening hand every time; memorise the optimal line.
- DeveloperDevfootclan
- CategoryGames
- PlatformsTime 2
- Updated2026-09-13
- Version7.2.0




