
New Futurama season new watch-face.

HOURGUARD is lane tower defence for Pebble Time 2. Creeps walk a unique path each level. Green IN. Red END with 10 HP. Ten leaks and the gate falls. 50 levels. 5 waves each. Wave 5 is a crowned boss — 25 different looks. Level 50 wave 5 is the titan. Odd levels are day. Even levels are night. Two pads on level 1. Six on level 50. Gold is tight: place the right type and upgrade, or later lanes will leak. Your two strongest towers ride to the next map. END heals each new level. CONTROLS - Up / Down cycle pads and GO - SEL empty pad pick a type, SEL again to place - SEL tower upgrade - Hold SEL sell half (build) or 2x (wave) - SEL GO in a wave zap $10 TYPES (all six on every map) - SHOOT $10 bolt - SLOW $14 freeze - FIRE $16 splash - BEAM $12 two in a row - NOVA $16 hits all in range - HEX $18 heavy hit plus slow

Crunch is a Contour-style watchface for Pebble: huge 5×7 block hours smashed into the bezel, a loud minute stamp, and palettes that follow morning, noon, and night. TIME • Hours auto-fill the screen (wide and tall cells). Custom X / Y / size if you want them parked. • Minutes sit in a high-contrast stamp with MIN inside the box. Custom size and position too. • Optional seconds block. Optional on-screen hour morph (slow sink as the hour passes — never clipped off the watch). Minute morph was dropped on purpose; it clipped. BATTERY • Default: a battery bar locked under the hour, the same width as the digits, shrinking as charge drops. Bluetooth pip on the nub. • Or the classic battery icon, or both. Clay can move it. WEATHER • Tiny chip (22C CLR) from your phone GPS — the same location path as the Pebble Weather app — then Open-Meteo. No API key. • Celsius or Fahrenheit, update interval, colors, and X/Y in Clay. • Last reading is cached on the watch so a reboot still shows it until the phone fetches again. THEMES • Auto palettes follow time of day (night / dawn / morning / noon / afternoon / dusk). • Shake cycles auto palettes only (custom colors and locked themes stay put). • Or lock one theme, or paint every digit, hatch, rail, stamp, bar, and chip yourself. ALSO • Date chip, optional AM/PM, hatch lines, side rail, minute progress bar, CRUNCH label — all togglable and colorable. • Settings persist across reboot. • Emery + Chalk. No health. No clutter. Giant time.

Floe is an ice-slide puzzle campaign built for Pebble: one button press is one slide, and the little penguin glides until something stops him. Plan the whole route, collect the gems, and reach the stairs in as few slides as you can. 1000 LEVELS the first ten chapters each teach a trick: - Gems that gate the exit - Gravel that stops you mid-slide - Thin ice that collapses behind you - Keys and colored doors - Force arrows that bend your slide - Warp portals - Switches and toggle walls - Patrolling critters that follow the beat of your moves - A gauntlet that mixes everything EARN YOUR GEMS - every level has a par (the proven optimal solution). Match it for 3 gems, 100 points per gem. WATCH-NATIVE CONTROLS: - UP / DOWN slide up and down - SELECT and BACK slide left and right - Flip them from the menu to match how you wear your watch (HAND: LEFT / RIGHT) - Hold SELECT to pause (undo, retry, menu) - Hold UP/DOWN in level select to fast-scroll Levels 1 and 2 teach you everything you need. Good luck on level 1000.

LEGEND OF PEBBLE A first-person dungeon crawler RPG for your wrist. THE STORY You check the time. The watch flares. The world twists. You wake in a rift ruled by the Signal Keepers. Ten floors. Merchants. Bosses. Break the Signal. Get home. FEATURES • First-person exploration (Grimrock-style) • Stairs up/down — revisit merchants, beds, chests • Turn-based combat with enemy HP on screen • Signal Magic — Heal, Purge, Decode (SELECT cycles) • Weapons, armor, chest upgrades • Merchants — potions, gear, spells, carryable MAP/REST • Puzzles — keys, plates, blocks, teleporters, secrets, pits • Mid-boss The Keeper · final boss The Architect • Fair gold: first kill full, second 25%, then capped • Save/Continue · amber/teal pixel art (Time 2 + Round 2) CONTROLS UP: Forward / Attack DOWN: Turn left (hold: inventory) / Cast in combat SELECT: Turn right / Cycle spell·potion / Confirm BACK: Run (not vs Architect) HOLD SELECT: Minimap (UP = legend) TOUCH Top/Bottom/Left/Right: move · Center: menu Combat: tap DOWN icon to cycle; tap below to cast CREDITS Fork of Dungeon Escape by Brian Ouellette (GPL-3.0). https://apps.repebble.com/dungeon-escape_4d6fde68a2b047ef83381221 @brianenders.bsky.social · art lineage: Clint Bellanger Thank you Brian — this would not exist without your game.

Roguelike deckbuilder: 30 floors, 52 cards, 21 enemies, 8 relics, Fight/Event forks. Time 2. Controls UP / DOWN — scroll the hand / menu SELECT — play highlighted card (spends energy) Long‑press SELECT — end turn (enemy acts, new hand drawn) Long‑press UP — open the potion menu Long-press DOWN in combat opens the deck BACK — return to main menu (autosaves run if still alive) Main menu New Run — fresh starter deck, random seed Continue — resume a saved mid‑battle run (persistent flash) Daily — everyone gets the same dungeon today (RTC‑seeded) Ascension — cycle through unlocked difficulty levels (A0–A2) Class — Knight / Rogue (Rogue unlocks on first victory) How to Play — 11‑page paged tutorial (keywords, forks, modifiers) Deck — inspect every card in your current deck (with "+" flags) Settings — vibration toggle, reset run save, reset scores Achievements — 8 achievements with earn state High Scores — best floor, daily best, max ascension, top 5 Mechanics Cards: Attack (red), Skill (green), Power (blue). Damage, block, poison, strength, weak, vulnerable. Each has a "+" upgraded variant with bonus effects. Damage math: (base + strength) × (vuln ? 1.5 : 1) × (weak ? 0.75 : 1), truncated integer; block absorbs before HP. Enemies (21 total): Slime, Wolf, Skeleton, Imp, Goblin, Ghoul, Sentinel (elite), Shadow Lord (boss), Ancient (final boss), Lich (boss, poison‑on‑attack), Dragon (boss, big single hits + breath), Bat, Spider (bleed‑on‑attack), Orc, Witch (weak‑on‑attack), Zombie (rage on hit), Wraith (big block), Harpy (multi‑hit), Vampire (lifesteal), Mimic, Archer. Enemy quirks: poison‑on‑attack, weak‑on‑attack, lifesteal, rage, heavy block, multi‑hit — quirks modify how normal enemies threaten you. Relics (8 passive artifacts, belt of 6): earned on boss kills. Bronze Scales — 3 thorns at combat start Vajra — +1 strength at combat start Anchor — 10 block at combat start Magic Flower — +50% healing from cards and rest sites Pocket Watch — draw +1 at turn start when hand ≤ 2 cards Torii — incoming hits ≥10 take −3; hits 5–9 take −1 Lens — Skills cost 1 less (min 0) Charcoal — on Exhaust, +1 energy Thorns / Frail: new status effects; thorns retaliates on hit, frail reduces block gain by 25%. Ascension: A0 = standard, A1 adds +10% enemy HP, A2 adds +20% HP and +4 enemy strength. Unlocked by clearing the Ancient. Rest sites: after every non‑final boss kill, choose Rest (heal 50% max HP) or Upgrade (add "+" to a non‑upgraded deck card). Victory: killing the Ancient on floor 30 shows the VICTORY! overlay and tags your top‑5 entry with WIN + ascension level. Tips Block resets at the start of your turn — spend it or lose it. Vulnerable stacks from Bash are the fastest way to burst a boss. Upgrade Strike+ early — every run is carried by your basic attacks. Anchor + Vajra together make turn 1 absurd. Draft Strike‑heavy. Torii softens Dragon / Ancient big hits (−3 on swings ≥10). Watch tops up draws when your hand is thin (≤2 cards). Save rest‑site heals for the Ancient fight unless you're about to die. Bronze Scales + Thorns buff snowballs against multi‑hit enemies. Daily has the same opening hand every time; memorise the optimal line.

Petress is a falling-blocks puzzle game for Pebble Time 2 (Emery). Seven adorable animal tiles (long dog, hamster, owl, worm, caterpillar, penguin, llama) drop as familiar shapes. Clear full rows to score, level up, and survive as gravity speeds up across **100 levels**.

Experience a unique perspective on time with **Earth Transit**, a watchface that merges your local time with a real-time visualization of Earth's position around the Sun. Every hour marks 15 degrees of Earth's orbital journey. Every minute brings it closer to its next destination. At midnight, Earth is at the left of the Sun. By noon, it's to the right. By sunset, it's nearing the bottom of its celestial path. This isn't just a clock—it's a kinetic representation of your planet in motion. ### Key Features ✨ **Dynamic 24-Hour Earth Orbit** — Earth's position updates every minute, completing a full orbit in 24 hours matching your local day 🌍 **Realistic Earth Rendering** — A 20px textured Earth with 19 continent patches (North/South America, Europe, Africa, Asia, India, Australia), polar ice caps, and ocean base—no grid lines, just the real planet 🔄 **Axial Rotation** — Earth rotates on its axis throughout the day, showing different continents as time passes—a full rotation every 24 hours ☀️ **Large Golden Sun** — Prominent 32px sun with corona glow at the orbital center 🌅 **Time-Responsive Themes** — Six color themes respond to your local time: - Night (stars visible, deep blues) - Dawn (purples and pinks emerge) - Morning (bright blues and yellows) - Afternoon (peak sunshine, vibrant colors) - Dusk (warm oranges and reds) - Night returns with starfields

Track your daily habits and build streaks right from your wrist. Streaks is a simple, colorful habit tracker for Pebble that helps you stay consistent with up to 6 customizable daily goals. Set up habits like drinking water, exercising, reading, meditating -- anything you want to do every day. Each habit gets a vibrant progress ring that fills as you tap toward your daily goal. Complete your goal and feel the satisfying buzz. Keep going day after day to build your streak. Features: Track up to 6 daily habits Customizable names, goals (1-20), and colors for each habit Visual progress rings with completion animations Streak counter tracks consecutive days Best streak memory to beat your personal record Quick-tap to increment from the list, or open detail view for full stats Works on rectangular (Emery) and round (Chalk) Pebble watches Settings configurable from your phone via Clay Build better habits, one day at a time.

A daily word puzzle for your wrist, a wordle clone ;). Guess the five-letter word in 5 tries. Letters turn green (correct), yellow (wrong spot), or gray (not in word). One new puzzle every day -- play it on the go in seconds. Tracks your stats, win percentage, and streak. Supports Pebble Time 2 and Pebble Time Round.

TimeBlocks turns your Pebble into a daily command center. A visual timeline shows where you are in your day, while three modular blocks keep the info you care about front and center — rearrange, restyle, and wrist-tap for quick peeks. DAY TIMELINE • Progress through the day — vertical bar (rectangular) or full circular arc (round) • 24-hour or 12-hour timeline range • Optional analog hands on round (kept in the bezel so they don’t cover your blocks) EIGHT MODULES (any module in any of the three blocks) • TIME — clock (system/12h/24h), date formats, optional seconds, week or day-of-year • STATUS — watch battery % (and phone battery % when the companion supports it), color bar, Bluetooth (+ disconnect vibration) • HEALTH — steps, sleep (today), distance, or calories; step goal bar; optional HR row; 7-day step chart • WEATHER — temp & condition via Open-Meteo (no API key); high/low today & tomorrow; sunrise/sunset • COUNTDOWN — days/hours/minutes to a target date & time (through 2099) • WORLD CLOCK — second city (DST-aware offset updated from phone) • DATE — dedicated date block with sun times when available • AGENDA — next 1–3 calendar events from one or two public ICS feeds (daily/weekly/monthly/yearly; TZID + EXDATE supported for common zones) CUSTOM ROWS • Override each block’s top / middle / bottom line with any content (time, batteries, weather, agenda titles/times, HR, sun, countdown, and more) • Agenda Title(s) and Time(s) list up to 3 events on one line, comma-separated — or use the Agenda module for stacked title+time pairs TAP GLANCES • First tap (or raise) wakes the face; a second deliberate glass tap cycles Glance 1 → 2 → 3 → hide • Each glance is one row of content on a chosen block • Select button also advances NIGHTSTAND MODE • Plug in to charge and the face becomes a large bedside clock • Shows next cached agenda event, weather, and charge percent HOURLY CHIME • Optional short vibration on the hour • Respects Quiet Hours so overnight stays silent CLAY CUSTOMIZATION • Per-block colors, borders, corner radius, text alignment, titles on/off, row font sizes • Theme presets: Dark, Light, Ocean, Sunset, Monochrome • Quiet hours for BT disconnect vibration and hourly chime • Temperature unit, date format, step goal colors PRACTICAL • Safe with Quick View / notification overlays • Phone battery needs a compatible Android/Rebble companion with Battery API (iOS often shows P n/a) • Quiet Hours marker on Status; optional flash alerts for BT loss / low battery • Platforms: Pebble Time 2 (Emery) and Pebble Time Round (Chalk)

Pulse Gauge is a high-density fitness watchface that tells you more than just the time. At its center is a Daily Readiness Score -- a single 0-100 number that answers the question: "Am I on track today?" The score is calculated in real time from your steps and sleep, weighted to reflect what matters most. Below the score, two progress bars track your daily step goal and active minutes goal, so you always know exactly where you stand. Features: Daily Readiness Score (0-100) with color-coded feedback: red, yellow, or green Step progress bar with live count vs. goal Active minutes progress bar with live count vs. goal Configurable goals -- set your own step and active minute targets from the settings page Clean, bold layout optimized for both rectangular and round displays Quick View support -- layout adapts gracefully during notifications All data sourced directly from Pebble Health -- no phone connection required for tracking How Readiness is calculated: Your score blends two metrics: steps (weighted 60%) and sleep (weighted 40%). Hit your step goal and get 8 hours of sleep and you'll see a green 100. Fall short on both and the score drops into the red. It updates every minute throughout the day, giving you a real-time pulse on your daily fitness. Customize your step goal (1,000–30,000) and active minutes goal (10–120) from the settings page on your phone