71Pebble Points
Pebble Points Pebble Points is a fast, button-first scorekeeping app for Pebble smartwatches. It is designed for in-the-moment tabletop, card, party, and casual competitive games where you need quick score changes without leaving gameplay. What Pebble Points Does Pebble Points lets you: Track scores for 2 to 4 players with Customize player count and player names from phone settings Switch the active player instantly Increment or decrement scores with one click Use negative scores when your game rules allow it Keep up to 3 saved games and continue later Replay a saved game using checkpoint playback Toggle haptic feedback from phone settings Set score step from watch settings (1, 5, or 10 points per click) Reset only the active player to 0 with a long Select press Core Features (Detailed) 1) Flexible Player Support Supports 2, 3, or 4 players. Layout adapts automatically: 2 players: vertical split 3 players: top full-width + two bottom panels 4 players: 2x2 grid Active player is visually highlighted. 2) Fast, One-Handed Scoring Up: add points to active player Down: subtract points from active player Select: rotate to next player Long Select (~700ms): reset active player score to 0 3) Count-By Methods (Scoring Step) Pebble Points supports multiple “count by” methods via score step: Count by 1: +1 / -1 Count by 5: +5 / -5 Count by 10: +10 / -10 Set this from the app’s on-watch Settings menu. 4) Save and Continue Sessions Keeps the 3 most recent games. Stores creation and last-played timestamps. Promotes a continued game to the newest slot automatically. Preserves player names, scores, active player, and settings-backed behavior. 5) Phone Settings (Clay) From companion settings you can configure: Player count (2/3/4) Player names (up to 15 chars each) Haptic feedback on/off 6) Responsive Visual/Haptic Feedback Haptic pulses for key scoring and selection actions (when enabled). Score-delta indicator for recent change context. Built-in animation scaffolding for pop/slash/confetti style effects. How Pebble Points Differs from Typical Pebble Score Apps Pebble Points focuses on speed + persistence + replay context rather than only raw counters: Session-centric design instead of a single volatile scoreboard You can keep multiple recent games and return later. Replay-aware storage Each saved game has a checkpoint track for playback. Immediate replay-to-live handoff You can watch a replay, then continue directly into live scoring. Watch-first interaction model Most core flow (new game, continue, step changes, scoring) works directly on watch. Practical count-by control Native score-step selection (1/5/10) enables faster game-specific scoring patterns. Replay Feature: Big Overview Replay in Pebble Points is a checkpoint replay system, not a full event-by-event log. Replay Flow Open Continue Game. Pick a saved game. Choose Replay (when checkpoints exist). Watch checkpoint playback. At end, press Select to continue directly into live game. What Replay Can Do Reconstruct score snapshots over time for a saved game. Show progression of scores and active player across checkpoints. Play checkpoints automatically on a timer (~300ms step). Skip to replay end with Select while playback is running. Restart replay after completion with Up. Continue directly from replay end into active gameplay. What Replay Cannot Do (Current Limits) It is not a full tap-by-tap action history. It does not store unlimited history (bounded checkpoint ring). It does not allow editing while in replay mode (read-only replay view). It does not branch/fork from arbitrary mid-replay checkpoints. Replay availability depends on checkpoint data existing for that save. Replay Data Model (Practical Constraints) Up to 8 checkpoints per saved game. Checkpoints are recorded from key moments (start, player switch, interval-based taps, larger deltas). Data is bounded to stay lightweight on Pebble hardware.
71Pokemon GO Assistant
If you like Pokemon GO Assistant, give it a heart! This app will help you defeat gyms by telling you which Pokemon are weak to which type. Since it is on your wrist, you can use it simultaneously with Pokemon GO. If you have ideas for new features or bug reports, feel free to email me!
69Rogue Watch
A roguelike on your watch! H is health, D is Depth, and $ is your gold. Get as much as you can before you die!
68Timeline Tag!
Timeline Tag is a multiplayer game, played entirely within the Pebble Timeline! To join the game, simply open the app. Shortly after starting, you will receive your first tag within your timeline. This first tag will be easy to find, the subsequent ones slightly less so.... The tag will report your current score and rank. When you receive it, it will give you a selection of recipients to send the tag to. When you select a recipient, the tag will be sent to them, and you will be awarded the points value of the tag. Tags start out worth 1 point, and their points value increments each time the tag is sent to a recipient. The more a tag is forwarded on, the higher it's points value, so make sure you keep forwarding them on! The tags will arrive silently to some point on the timeline, so you'll have to keep an eye out to make sure you don't miss any. Any tags that drop off your timeline without being forwarded on will die. Hint: Look out for your own ID in the recipients list for the tag - you could get more points by sending it back to yourself to do it all again! IMPORTANT: Timeline Tag requires an active internet connection, so if you do not receive your starting tag, ensure that you open the app when you have a good internet connection and wait until the first tag arrives.
68Core Kart
an adaption of yoshi falls from the DS play as you would mario kart with a single sideways joycon
65Micro Deckbuilder
Roguelike deckbuilder: 30 floors, 52 cards, 21 enemies, 8 relics, Fight/Event forks. Time 2. Controls UP / DOWN — scroll the hand / menu SELECT — play highlighted card (spends energy) Long‑press SELECT — end turn (enemy acts, new hand drawn) Long‑press UP — open the potion menu Long-press DOWN in combat opens the deck BACK — return to main menu (autosaves run if still alive) Main menu New Run — fresh starter deck, random seed Continue — resume a saved mid‑battle run (persistent flash) Daily — everyone gets the same dungeon today (RTC‑seeded) Ascension — cycle through unlocked difficulty levels (A0–A2) Class — Knight / Rogue (Rogue unlocks on first victory) How to Play — 11‑page paged tutorial (keywords, forks, modifiers) Deck — inspect every card in your current deck (with "+" flags) Settings — vibration toggle, reset run save, reset scores Achievements — 8 achievements with earn state High Scores — best floor, daily best, max ascension, top 5 Mechanics Cards: Attack (red), Skill (green), Power (blue). Damage, block, poison, strength, weak, vulnerable. Each has a "+" upgraded variant with bonus effects. Damage math: (base + strength) × (vuln ? 1.5 : 1) × (weak ? 0.75 : 1), truncated integer; block absorbs before HP. Enemies (21 total): Slime, Wolf, Skeleton, Imp, Goblin, Ghoul, Sentinel (elite), Shadow Lord (boss), Ancient (final boss), Lich (boss, poison‑on‑attack), Dragon (boss, big single hits + breath), Bat, Spider (bleed‑on‑attack), Orc, Witch (weak‑on‑attack), Zombie (rage on hit), Wraith (big block), Harpy (multi‑hit), Vampire (lifesteal), Mimic, Archer. Enemy quirks: poison‑on‑attack, weak‑on‑attack, lifesteal, rage, heavy block, multi‑hit — quirks modify how normal enemies threaten you. Relics (8 passive artifacts, belt of 6): earned on boss kills. Bronze Scales — 3 thorns at combat start Vajra — +1 strength at combat start Anchor — 10 block at combat start Magic Flower — +50% healing from cards and rest sites Pocket Watch — draw +1 at turn start when hand ≤ 2 cards Torii — incoming hits ≥10 take −3; hits 5–9 take −1 Lens — Skills cost 1 less (min 0) Charcoal — on Exhaust, +1 energy Thorns / Frail: new status effects; thorns retaliates on hit, frail reduces block gain by 25%. Ascension: A0 = standard, A1 adds +10% enemy HP, A2 adds +20% HP and +4 enemy strength. Unlocked by clearing the Ancient. Rest sites: after every non‑final boss kill, choose Rest (heal 50% max HP) or Upgrade (add "+" to a non‑upgraded deck card). Victory: killing the Ancient on floor 30 shows the VICTORY! overlay and tags your top‑5 entry with WIN + ascension level. Tips Block resets at the start of your turn — spend it or lose it. Vulnerable stacks from Bash are the fastest way to burst a boss. Upgrade Strike+ early — every run is carried by your basic attacks. Anchor + Vajra together make turn 1 absurd. Draft Strike‑heavy. Torii softens Dragon / Ancient big hits (−3 on swings ≥10). Watch tops up draws when your hand is thin (≤2 cards). Save rest‑site heals for the Ancient fight unless you're about to die. Bronze Scales + Thorns buff snowballs against multi‑hit enemies. Daily has the same opening hand every time; memorise the optimal line.
65MazeCrawler
A 3D first-person maze-navigation game and the foundation for SpaceMerc and PebbleQuest. Search each maze for its exit, marked by a hole in the ground, to earn points and unlock up to 12 achievements! UP: Press/hold to step forward. Press twice to turn left. SELECT: Open in-game menu; make selections. DOWN: Press/hold to step back. Press twice to turn right.
64Mini Golf Touch
⛳ Pebble Mini Golf... Now with Touch Controls A fully playable mini golf game for Pebble smartwatches — now with full touch screen support on Pebble Time 2 and other touch-enabled models. Take on 18 hand-crafted holes or a randomly generated 9-hole course. Drag to aim, drag to set power, tap SHOOT — or use the buttons if you prefer. Sink it in as few strokes as possible — hit too hard and the ball lips out, just like real golf. Features 18-hole course — hand-crafted holes ranging from simple straights to tricky doglegs, bumpers, and moving obstacles Random 9-hole course — procedurally generated every round so no two games are the same Realistic physics — fixed-point ball movement, wall bounces, friction, and lip-out on hard putts Scorecard — tracks every hole with a clean two-column layout and your total vs par Best score tracking — your best round is saved and shown on the home screen Save & resume — quit mid-round and pick up right where you left off Haptic feedback — feel every bounce and hole-in on your wrist Touch Controls Aim - Drag anywhere on the green Set power - Drag the power bar on the right Shoot - Tap the SHOOT! button Button Controls Aim Phase: UP - Rotate aim clockwise DOWN - Rotate aim counter-clockwise SELECT - Lock direction BACK - Return to menu Power Phase: UP - Increase power DOWN - Decrease power SELECT - Shoot BACK - Back to aim Platforms Supports all Pebble models: Aplite, Basalt, Diorite, Emery, and Flint. By Brooman Inks Check out my other apps and watchfaces! Any suggestions let me know - broomaninks@gmail.com venmo.com/u/brooman-inks
62LifeGame
THE UNIVERSE IS ON YOUR WRIST. This app has four selectable modes. 1. Clock 2. Glider 3. Spaceship 4. R-pentomino
62X-Ray
Place your Pebble above your left hand and start the x-ray scan. If you move your hand as you tilt your Pebble watch, it will appear as if you are viewing an x-ray. The up button starts the calibration or pauses the x-ray scan. The middle button shows the custom settings. Use the bottom button to exit the x-ray scan and return to the home screen. Custom settings include keeping backlight on and whether or not you find a fracture in your finger!
62Peter Guy Funny's
Watch the big peter and his wife stewie on 64-color. with amazing resolution and amazing animations and design, this is the best way to watch the family guys. SEO: family guy video player videos seinfeld diddy balls 8k 4k uhd hdr colors buffering long loading times طرائف بيتر غريفن لساعة بيبل הבדיחות של פיטר גריפין לפבל — מהדורת ביג יאהו 😭
61Legend of Pebble
LEGEND OF PEBBLE A first-person dungeon crawler RPG for your wrist. THE STORY You check the time. The watch flares. The world twists. You wake in a rift ruled by the Signal Keepers. Ten floors. Merchants. Bosses. Break the Signal. Get home. FEATURES • First-person exploration (Grimrock-style) • Stairs up/down — revisit merchants, beds, chests • Turn-based combat with enemy HP on screen • Signal Magic — Heal, Purge, Decode (SELECT cycles) • Weapons, armor, chest upgrades • Merchants — potions, gear, spells, carryable MAP/REST • Puzzles — keys, plates, blocks, teleporters, secrets, pits • Mid-boss The Keeper · final boss The Architect • Fair gold: first kill full, second 25%, then capped • Save/Continue · amber/teal pixel art (Time 2 + Round 2) CONTROLS UP: Forward / Attack DOWN: Turn left (hold: inventory) / Cast in combat SELECT: Turn right / Cycle spell·potion / Confirm BACK: Run (not vs Architect) HOLD SELECT: Minimap (UP = legend) TOUCH Top/Bottom/Left/Right: move · Center: menu Combat: tap DOWN icon to cycle; tap below to cast CREDITS Fork of Dungeon Escape by Brian Ouellette (GPL-3.0). https://apps.repebble.com/dungeon-escape_4d6fde68a2b047ef83381221 @brianenders.bsky.social · art lineage: Clint Bellanger Thank you Brian — this would not exist without your game.
60Aces Up
Aces Up is a solitaire card game for Pebble. The simple gameplay makes the game perfect on the Pebble. How to play: Aces are high. Press the deck to deal 4 new cards. If there are two cards of the same suit, you can discard the lowest-value on with the select button. If there is an empty spot, you may move another card to the spot by selecting the card and then the empty spot. Win by ending up with the 4 aces left. Enjoy!
60Money Maker
Thanks for 50 ❤️'s! WARNING: Can have high power consumption! Please ❤️ Money maker Debugged by johannesn. Awesome leaderboard by Kyle H. Click the middle button. Make money, and then more money, then more money. Then Click down for the main menu. Click 'manual jobs' (Jobs that increase how much you get from each click) Get a new job by paying the money below the job name. This will make it, so you get more per click - price ÷ 50. Click 'auto jobs' (Jobs that work themselves, and don't need to be clicked) Get more people by paying the money below the name. This will make it, so you get more per second - price ÷ 100. Keep an eye on your arrested chance! Every minute it goes up by 5%. You can lower this by doing good deeds. If you get arrested, you must wait 5 minutes. You cannot make money at all during this. If you leave during the sentence, you must serve five more minutes. Click 'houses' (every five clicks you get your house bonus) Get a house by paying the money below the name. This will make it, so you get more per five clicks - price ÷ 50. Click 'items' (Cool stuff you can buy) Get stuff by paying the money below the name. Click 'multipliers' (boost your money making for 60 seconds) Get a bonus by spending the money below the name. This will make it, so you get more money for 60 seconds. Keep on doing this until you own... THE WORLD!! If you see any glitches, email me at the email below. There is a reset button if needed. Disclaimer: No actual money is involved with playing this app/game
60Rocky Reality
Bedrock Bros. --- Rocky Reality a demo for a Pebble Time smartwatch 2nd place at Evoke 2016 in Alternative Platforms http://www.pouet.net/prod.php?which=67961 Credits: @hbehrens -> code, animation lastfuture -> gfx, animation tools Comments: Demake of Future Crews's PC Demo "Second Reality" for Pebble Time Smartwatch (64KB RAM, 64 color e-paper). Original: Second Reality - Future Crew for Assembly 93 http://www.pouet.net/prod.php?which=63