73Neko
GamesNeko, that lovable rascal, is back, and this time, she's on your wrist! Tilt the watch to move the mouse and Neko will chase after it. When she catches it, she gets bored and falls asleep. If the mouse moves, Neko will wake up to chase it, again!
73PebbLoop
GamesEver wished being able to play Zuma or Puzz Loop on your color-screened Pebble? Now you can! Survive as long as you can in this addictive & fast-paced ball-shooting game! Shoot balls of the same color to eliminate them & collect precious points to beat your previous high score. But remember, aim carefully; every missed target will push you closer to defeat! How to play? It’s so simple, fun & intuitive: - UP: rotate shooter counterclockwise - DOWN: rotate shooter clockwise - CENTER: shoot current ball - BACK ONCE: pause - BACK TWICE: exit - WRIST FLICK: swap current & next ball in the shooter PebbLoop is fully Open Source; so you can fork it, mod it & make it even more fun! Touchscreen, Speaker & Round Screen support are planned for a later date. Claude was used, but the code was reviewed & debugged manually. If you like PebbLoop, don’t forget to drop a heart & help me win on the Spring 2026 Pebble App Contest🙏
73SciPomodoro
Tools & UtilitiesYet another Pomodoro like timer. This time it can work either in the background (and will not drain the battery at all) or as a kind of watchface (draining the battery once a minute, like most of the watchfaces). It is possible to start the timer and quit the app using the BACK button. The app will wake up automatically when the "work" or "rest" events are finished, vibrate (depending on the event), will start the next event ("rest" or "work" respectively) and then will close itself in 5 - 20 sec (user settings) from that moment, until the next wakeup, or will switch to a watch-mode. Navigation: - button UP: (when no timer is active) sets the time for "work" (in minutes), (when timer is active) shows the elapsed time or time left - button UP (long press): settings menu - button DOWN: (when no timer is active) sets the time for "rest" (in minutes), (when timer is active) shows the elapsed time or time left -button DOWN (long press): history over last 15 days - button SELECT: start/pause the timer - button SELECT (long press): stop the timer. - SHAKE - hide the scipomodoro clock (not the watchface!) for a few seconds and show the current status of the (work or rest) timer The statistics (counts of "work" and "rest" events which are visible in the left upper and lower corners) is reset every day automatically, or can also be done via the settings menu.
73Rock Crusher
GamesRock Crusher is a match-three game for Pebble where you swap neighbouring rocks to get at least three of the same type in a row. The game ends when you have used all your lives and there are no valid moves left on the board. CONTROLS * Move the cursor with the RIGHT and DOWN buttons, or TILT your wrist. * Enter SWAP mode by pressing the UP button. * In SWAP mode, choose the direction to swap with the UP, DOWN, LEFT or RIGHT button, or TILT your wrist. * When not in SWAP mode, press the LEFT button to save and exit. * You can also SWIPE to swap rocks on TOUCH SCREEN watches, though do note that the touch targets are very small. SPECIALS * Match four rocks in a row to make a Pearl, which can match any colour of rock. * Match a rock in two directions to make Black Powder - careful, it's explosive. * Match five rocks in a row to blast that rock type.
72Flyby
DailyAnimated random terrain generator with time (clock) using diamond square algorithm. I've always loved this stuff, hope you do too. The color pebble looks awesome with it. Top button - flyby/static toggle middle button - wireframe/color toggle bottom button - new random terrain
72Alarm.com
RemotesThe Alarm.com Pebble application allows you to control your home security and automation services right from your wrist - ALL IN BEAUTIFUL TECHNICOLOR! âś“ Arm and disarm your security panel âś“ Turn on or off lights âś“ Set the ideal temperature âś“ Lock and unlock doors âś“ And much more! New in 1.3: * Bug fixes Note: This app requires a compatible system and an interactive Alarm.com service plan.
72RPi-Monitor
Tools & UtilitiesApp to monitor the status Raspberri Pi. Changelog of version 1.4: - Added support for basic authentication (Oscar R.C.) Important. You must install the RPi-Monitor (http://rpi-experiences.blogspot.fr) on your Raspberry Pi.
72Unlock It for Pebble
GamesPebble clone of the Android/iOS game "Pop the Lock".
72Pokemon GO Assistant
GamesIf you like Pokemon GO Assistant, give it a heart! This app will help you defeat gyms by telling you which Pokemon are weak to which type. Since it is on your wrist, you can use it simultaneously with Pokemon GO. If you have ideas for new features or bug reports, feel free to email me!
72Exposure Calculator
Tools & UtilitiesFor film camera lovers without a light meter handy, you can just use your watch! Calculate shutter speed based on ISO, aperture and EV. Use the select button to switch between ISO, EV and aperture, and up and down to change values. We provide some reference scenes for each EV value to help with the EV estimation.
72Koishi - Japanese Kana Flashcards
Tools & UtilitiesKoishi is a flashcard application that gives you a full set of Japanese Hiragana and Katakana flashcards right on your wrist! Study your kana recognition anytime, anywhere! - Support for all Pebble devices (OG, Time, Round, Duo, Time 2 and Round 2)! - Fully customizable deck options - Deck presets - 208 Hiragana & Katakana characters - Touch-enabled on supported devices. Navigate flashcards with taps and swipes! Can be disabled in settings. - Fully image based, no additional language pack required This was made to accompany my own Japanese study. This sort of thing seems perfect for Pebble, so I hope some of you find it useful!
72LevelUp
DailyLevelUp for Pebble allows you to pay at local businesses with a flick of your wrist.
72Transit
DailyQuick public transport search from point A to point B. Uses Google Maps Directions API. Discussion: http://bit.ly/pebble-transit Bugs: https://github.com/LeZuse/pebble-transit-app/issues
71Life Counter for Magic: The Gathering
Tools & UtilitiesCount your Magic: The Gathering life and game scores with this Pebble watchapp! Beautifully designed and packed with features to be the ideal companion on you next magic tournament: - keep track of your and your opponent's life and won games (and draws) - scores rotate when showing to your opponent - game timer & notifications via vibration - dark & light theme - all configurable on your phone
71Pebble Points
GamesPebble Points Pebble Points is a fast, button-first scorekeeping app for Pebble smartwatches. It is designed for in-the-moment tabletop, card, party, and casual competitive games where you need quick score changes without leaving gameplay. What Pebble Points Does Pebble Points lets you: Track scores for 2 to 4 players with Customize player count and player names from phone settings Switch the active player instantly Increment or decrement scores with one click Use negative scores when your game rules allow it Keep up to 3 saved games and continue later Replay a saved game using checkpoint playback Toggle haptic feedback from phone settings Set score step from watch settings (1, 5, or 10 points per click) Reset only the active player to 0 with a long Select press Core Features (Detailed) 1) Flexible Player Support Supports 2, 3, or 4 players. Layout adapts automatically: 2 players: vertical split 3 players: top full-width + two bottom panels 4 players: 2x2 grid Active player is visually highlighted. 2) Fast, One-Handed Scoring Up: add points to active player Down: subtract points from active player Select: rotate to next player Long Select (~700ms): reset active player score to 0 3) Count-By Methods (Scoring Step) Pebble Points supports multiple “count by” methods via score step: Count by 1: +1 / -1 Count by 5: +5 / -5 Count by 10: +10 / -10 Set this from the app’s on-watch Settings menu. 4) Save and Continue Sessions Keeps the 3 most recent games. Stores creation and last-played timestamps. Promotes a continued game to the newest slot automatically. Preserves player names, scores, active player, and settings-backed behavior. 5) Phone Settings (Clay) From companion settings you can configure: Player count (2/3/4) Player names (up to 15 chars each) Haptic feedback on/off 6) Responsive Visual/Haptic Feedback Haptic pulses for key scoring and selection actions (when enabled). Score-delta indicator for recent change context. Built-in animation scaffolding for pop/slash/confetti style effects. How Pebble Points Differs from Typical Pebble Score Apps Pebble Points focuses on speed + persistence + replay context rather than only raw counters: Session-centric design instead of a single volatile scoreboard You can keep multiple recent games and return later. Replay-aware storage Each saved game has a checkpoint track for playback. Immediate replay-to-live handoff You can watch a replay, then continue directly into live scoring. Watch-first interaction model Most core flow (new game, continue, step changes, scoring) works directly on watch. Practical count-by control Native score-step selection (1/5/10) enables faster game-specific scoring patterns. Replay Feature: Big Overview Replay in Pebble Points is a checkpoint replay system, not a full event-by-event log. Replay Flow Open Continue Game. Pick a saved game. Choose Replay (when checkpoints exist). Watch checkpoint playback. At end, press Select to continue directly into live game. What Replay Can Do Reconstruct score snapshots over time for a saved game. Show progression of scores and active player across checkpoints. Play checkpoints automatically on a timer (~300ms step). Skip to replay end with Select while playback is running. Restart replay after completion with Up. Continue directly from replay end into active gameplay. What Replay Cannot Do (Current Limits) It is not a full tap-by-tap action history. It does not store unlimited history (bounded checkpoint ring). It does not allow editing while in replay mode (read-only replay view). It does not branch/fork from arbitrary mid-replay checkpoints. Replay availability depends on checkpoint data existing for that save. Replay Data Model (Practical Constraints) Up to 8 checkpoints per saved game. Checkpoints are recorded from key moments (start, player switch, interval-based taps, larger deltas). Data is bounded to stay lightweight on Pebble hardware.